Mattel Inc
Gesloten
SectorConsumenten cyclisch
14.02 1.59
Overzicht
Wijziging aandelenprijs
24u
Min
13.8
Max
14.1
Inkomsten | -122M -61M |
|---|---|
Verkoop | 263M 1.1B |
K/W Sectorgemiddelde | 10.552 37.652 |
EPS | 0.01 |
Winstmarge | -5.423 |
Werknemers | 31,000 |
EBITDA | -90M 14M |
Volgende Winsten | 20 okt 2026 |
|---|
Marktkapitalisatie | -278M 4B |
|---|---|
Vorige openingsprijs | 12.43 |
Vorige sluitingsprijs | 14.02 |
Nieuwssentiment
By Acuity
54%
46%
223 / 329 Rangschikking in Consumer cyclical
Mattel Inc Grafiek
Eerdere prestaties zijn geen betrouwbare indicator voor toekomstige resultaten.
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Mattel Inc Prognose
Sentiment
By Acuity
223 / 329 Rangschikking in Consumenten cyclisch
Nieuwssentiment
Bullish Bewijs
Volatiliteit
Onder gemiddelde
Nieuws Volume (RCV)
Onder gemiddelde
Financieel
Verkoop- en administratiekosten
Bedrijfskosten
Winst voor belastingen
Verkoop
Kosten van verkopen
Brutowinst op verkopen
Rente-uitgaven op schulden
EBITDA
Operationele winst
$
Over Mattel Inc
Mattel, Inc., a toy and family entertainment company, designs, manufactures, and markets toys and consumer products in North America, Latin America, Europe, the Middle East, Africa, and the Asia Pacific. The company operates through North America, International, and American Girl segments. It offers dolls and accessories, as well as books, content, gaming, and lifestyle products for children under the Barbie, American Girl, Disney Princess and Disney Frozen, Monster High, and Polly Pocket brands; die-cast vehicles, tracks, playsets, and accessories for kids, adults, and collectors under the Hot Wheels, Hot Wheels Monster Trucks, Hot Wheels Mario Kart, Matchbox, and Cars brand names; and infant, toddler, and preschool products comprising content, toys, live events, and other consumer products under the Fisher-Price, Little People and Imaginext, and Thomas & Friends, and Power wheels brands. The company also provides action figures, building sets, games, and other products under the Masters of the Universe, MEGA, UNO, Jurassic World, Minecraft, WWE, Lightyear, and Star Wars; and licensor partner brands, including Disney Pixar, Microsoft, NBCUniversal, and WWE. It sells its products directly to consumers through its catalog, website, and proprietary retail stores; retailers, including omnichannel retailers, discount and free-standing toy stores, chain stores, department stores, and other retail outlets; and wholesalers, as well as through agents and distributors. Mattel, Inc. was founded in 1945 and is headquartered in El Segundo, California.