Gamestop Corp (Class A)
Gesloten
SectorConsumenten cyclisch
21.46 1.66
Overzicht
Wijziging aandelenprijs
24u
Min
21.05
Max
21.62
Inkomsten | 262M 390M |
|---|---|
Verkoop | -269M 835M |
K/W Sectorgemiddelde | 15.784 53.026 |
EPS | 0.3 |
Winstmarge | 46.642 |
Werknemers | 4,000 |
EBITDA | 361M 511M |
Volgende Winsten | 8 sep 2026 |
|---|
Marktkapitalisatie | 57M 9.5B |
|---|---|
Vorige openingsprijs | 19.8 |
Vorige sluitingsprijs | 21.46 |
Nieuwssentiment
By Acuity
48%
52%
108 / 331 Rangschikking in Consumer cyclical
Gamestop Corp (Class A) Grafiek
Eerdere prestaties zijn geen betrouwbare indicator voor toekomstige resultaten.
Over Gamestop Corp (Class A)
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.