Gamestop Corp (Class A)
Aperta
SettoreConsumatore ciclico
21.77 0.09
Panoramica
Variazione del prezzo dell'azione
24h
Minimo
21.71
Massimo
22.02
Entrata | 262M 390M |
|---|---|
Vendite | -269M 835M |
P/E Media del settore | 16.679 51.994 |
EPS | 0.3 |
Margine di Profitto | 46.642 |
Dipendenti | 4,000 |
EBITDA | -6.2M 143M |
Utili prossimi | 8 set 2026 |
|---|
Capitalizzazione di Mercato | 596M 10B |
|---|---|
Apertura precedente | 21.68 |
Chiusura precedente | 21.77 |
Notizie sul Sentiment di mercato
By Acuity
26%
74%
44 / 332 Classifica in Consumer cyclical
Gamestop Corp (Class A) Grafico
Le prestazioni passate non sono un indicatore affidabile dei risultati futuri.
Chi Siamo Gamestop Corp (Class A)
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.