Gamestop Corp (Class A)
Lezárt
SzektorCiklikus fogyasztói cikkek
21.43 -0.14
Áttekintés
Árfolyamváltozás megosztása
24 óra
Minimum
21.38
Maximum
21.51
Bevétel | 262M 390M |
|---|---|
Értékesítés | -269M 835M |
P/E Szektor átlag | 16.022 54.146 |
Egy részvényre jutó nyereség | 0.3 |
Profit margin | 46.642 |
Munkavállalók | 4,000 |
EBITDA | 357M 506M |
Következő eredményjelentés | 2026. szept. 8. |
|---|
Piaci kapitalizáció | 201M 9.6B |
|---|---|
Előző nyitás | 21.57 |
Előző zárás | 21.43 |
Hangulat hírek alapján
By Acuity
26%
74%
47 / 331 Rangsor szerint Consumer cyclical
Gamestop Corp (Class A) Chart
A múltbeli teljesítmény nem megbízható mutatója a jövőbeli eredményeknek.
Rólunk Gamestop Corp (Class A)
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.