Gamestop Corp (Class A)
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SetorBens de Consumo Cíclicos
21.75
Visão Geral
Variação de preço das ações
24h
Mín
21.71
Máximo
22.02
Rendimento | 262M 390M |
|---|---|
Vendas | -269M 835M |
P/E Médio do Setor | 16.679 51.994 |
EPS | 0.3 |
Margem de lucro | 46.642 |
Funcionários | 4,000 |
EBITDA | -6.2M 143M |
Próximos Ganhos | 8 de set. de 2026 |
|---|
Capitalização de Mercado | 596M 10B |
|---|---|
Abertura anterior | 21.75 |
Fecho anterior | 21.75 |
Sentimento de Notícias
By Acuity
26%
74%
44 / 332 Ranking em Consumer cyclical
Gamestop Corp (Class A) Gráfico
O desempenho passado não é um indicador confiável de resultados futuros.
Sobre Gamestop Corp (Class A)
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.